Designing for Gardeners: A Product Shaped by Real User Testing

A home kit that turns kitchen waste into liquid fertilizer without the smell, flies, or mess, refined through gardener interviews and three prototype iterations.

Designing for Gardeners: A Product Shaped by Real User Testing cover

Let’s check out my product, which aims to help gardeners make their own liquid fertilizer at home.

Wonder why I'm showing my product at the beginning of the story?

Here’s the reason why, Most of the case studies start with a same/similar plot like Understanding-Defining-Ideating, and in the end they show their product. But for me it’s different, I want to share my journey as a story and as an experience, which I personally think that the reader empathetically connects with me and my journey.

This product mainly consists of 3 different parts, which are

Fig. 1
Fig. 2

Fig. 2 will explain how the lid mechanism works to boost the user’s experience with the product, as they will not touch the waste-filled bag with their hands.

Fig. 3

Fig. 3, The filter paper bag acts as a tea bag, which lets the waste mix with the water when put inside the bucket.

Fig. 4

Fig. 4 will explain how the whole process of making a liquid fertilizer is done.

This kit has features that will help users in various ways :

Users can store their kitchen waste in multiple bags simultaneously, as we provide a bundle of disposable bags that are available for purchase.


Let us look at the core problem because of which I designed a homemade liquid fertilizer kit.

I observed gardeners being able to make their fertilizers in plastic buckets and mugs but faced issues with the bad smell, flies and touching the waste with their hands during the process of fermentation; this has made me think like a designer to improve the experience of making homemade fertilizer.

In Fig. 5, I’ve shown the user’s journey and the problems they faced in detail.

Fig. 5

How I Transitioned from Understanding Garden Troubles to Designing a Homemade Fertilizer Kit.

From understanding the user’s perspective to designing a product based on the information they provide has been an interesting journey for me.

Empathy plays a key role from the stage of understanding users’ pain points to providing users with a good, useful product.

These are the phases I went through on this journey of becoming a good designer.

Fig. 6
Fig. 7

Story of how I had to make a few decisions to design a useful product.

How I took a critical step to understand my users better.
Fig. 8
How I took a critical step to define my problem statement.
Fig. 9
How I took a critical step to create ideas to build a product for the problem.
Fig. 10
How I took a critical step while prototyping my product.
Fig. 11

Later, after a few tests, I realized these 2 ideas were not that feasible with the users, so I iterated on them again.

Fig. 12

I made this prototype (Fig. 12) more convenient and feasible for users by making it easier to use, access, and understand.

How I took a critical step while testing my prototype.

During my testing phase, I received multiple pieces of feedback and suggestions from my peers, which led me to change a few features in my prototype, as they were valid problems a user might face.

With more research and brainstorming, I’ve done few changes with the design which are mentioned below.

Here, in Fig. 13, I have shown what problems users faced, what changes I made, and the reason behind the changes.

Fig. 13

How would I proceed with this project if I had more time?

Keeping in mind future use cases, I would add features to my product like a watering can, which will help with pouring the fertilizer directly to the plants and a solid manure mixing mechanism, which will help make solid manure for soil inside the bucket itself, which can be used directly from the bucket.

Let’s discover what I’ve learned through out this journey, which I can add to my bag of skills.

Thanks for going through my case study!

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Designing for Gardeners: A Product Shaped by Real User Testing | Sai Ram Siddhartha